After last session I decided to finally design my final character and had a look at some proportion sketches online to create a well designed female character on my own making sure it's the correct size to fit into Maya.
I have now been able to explore additional options from anime and had a look at examples that have more of a reality body as it needs to be as human as possible. I first thought to have a look at some animated characters from famous films and see how the body and shape was used from them. A great example was the character "Rapunzel" from the animated film "Tangled".
Another great ideas was the 2 character from the Disney film "Frozen" as they have similar proportions to the Rapunzel character.
Going with this style works a bit better than my previous anime idea as it is more adapted to the human body as with anime some shapes can be different such as the eyes, nose and chin as shown below.
Just in case though if i did not want to do a female character I have created some additional drawings of a male body as simple as it may be. This is because I think I can draw the male body better but I wanted to challenge myself to try learn to draw a female figure.
(backup drawing)
For my final design however, looking at detail on the face was a bit something I would want to include at a later date as for now I just wanted to get the body shape correct first so nothing is complicated.
This is the final outline and shape of the character I wish to put into Maya and model up from :
The only part for me to do now is to copy one side of the body and clone it to the other to make it symmetrical.When it does come down to detail, the idea of having a bodysuit came to mind as I was wanting a futuristic style of clothing and having something like a bodysuit from such characters like zero suit samus would work well.