Tuesday, 8 December 2015

I decided to switch from making a girl character on Maya as it was too hard to find a perfect tutorial for a female character that did Maya in step by step. As I found this really easy to use tutorial for a Male ninja which shows you how to create the body from scratch and this it what it looks like at the minute.



Time planning through Xmas Holidays

Before i get back i must do :

  • Draw out multiple drawings until i get the best one for my image reference
  • Adjust my module to the image reference i have and not the one off youtube other used for plagiarism.
  •  Update my blog regularly and add a lot more descriptive writing refering "How" and "Why" i did what i made. Reflect and research on what i have done or want to do.
  • Research all of my ideas.
  • Finish model off (Hand's, adjusting polygons, making feet look not as flat and finally the head of the model).
  • Screenshot all step by step parts to include into blog and show explaining.
  • More development drawings.



Monday, 2 November 2015

Character Moodboard


Above is a splash of images that show my ideas of how I want to make a character and how I can be inspired to join all these images together to make my own design to eventually draw out which would then be put into Maya.

Monday, 26 October 2015

Final Character designs and research

27/10/2015
After last session I decided to finally design my final character and had a look at some proportion  sketches online to create a well designed female character on my own making sure it's the correct size to fit into Maya.

I have now been able to explore additional options from anime and had a look at examples that have more of a reality body as it needs to be as human as possible. I first thought to have a look at some animated characters from famous films and see how the body and shape was used from them. A great example was the character "Rapunzel" from the animated film "Tangled".
Another great ideas was the 2 character from the Disney film "Frozen" as they have similar proportions to the Rapunzel character.



Going with this style works a bit better than my previous anime idea as it is more adapted to the human body as with anime some shapes can be different such as the eyes, nose and chin as shown below.



Just in case though if i did not want to do a female character I have created some additional drawings of a male body as simple as it may be. This is because I think I can draw the male body better but I wanted to challenge myself to try learn to draw a female figure.
(backup drawing)



For my final design however, looking at detail on the face was a bit something I would want to include at a later date as for now I just wanted to get the body shape correct first so nothing is complicated.

This is the final outline and shape of the character I wish to put into Maya and model up from :

The only part for me to do now is to copy one side of the body and clone it to the other to make it symmetrical.When it does come down to detail, the idea of having a bodysuit came to mind as I was wanting a futuristic style of clothing and having something like a bodysuit from such characters like zero suit samus would work well.




Tuesday, 13 October 2015

More Development and Research


13/10/2015



More Development and Research

From last weeks session i have come to grips with more ideas for my final designed character. Feedback last week was to develop and research the features of a character and try to keep it simple. Having heard this i decided that my idea of making a robot/cyborg might be a bit too complex as i had included futuristic items such as a blaster gun as shown below.


Making the items for the model would be the last step and i went a bit off course and thought since the robot would have other features to be applied, (advanced details) that it would essentially be easier to create a model that just has futuristic cloths. The main feature i want through my research is to have a body suit that will go from neck to toe on the female design i am going for. More feedback i obtained was to think outside of only basing one concept on an anime styled character and should develop into looking at other ideas such as something from pixar.

Looking into the features of my designs i needed to research and improve on small but main features of the design such as eyes, nose, hair and mouth. Looking through a book which tells me how to draw certain areas of the human body in a manga style.

Monday, 5 October 2015

Initial Idea And References 06/10/2015


Initial Idea And References

At the beginning of the module we had a task that was set out for the class to create and design a character for Maya (but firstly drawn on paper). What happened next was beginning to research what character and style of drawings I wanted to draw and straight away I came up with the idea of doing something I love the most which is mainly anime shows and games. To research this I had a look at some anime character sheets online to see and get a general feeling of what I wanted to draw (links to images are in the references below). After doing this I then decided to think how I could make the character in my head a bit more interesting and more unique. It was then the idea of creating a cyborg/robotic female character which made me think of some other research I know from my previous experience with game characters such as Mega Man (video game character) and famous anime shows such as Astro Boy due to it's weapons and robotic styles that may appear for my female design.

For the character sheets it then came to me what sort of expressions and emotions would appear in my design. I decided to keep some things simple and make the robot have human emotions (sort of like part human and part robot). Since this is anime there are a lot of face expressions to be done such as shocked, Happy and shy. Just like normal human faces but way more wacky and crazy. After creating some faces and emotions i decided to make some final pieces and hope that they work out okay towards the build up of the character in Maya.

References